life in the so called space age

Friday, August 19, 2011

ideas out of context.. and a rant.



So I saw this motorcycle on Yanko Design today. I love it, but I hate it. I love it because of the railed canopy. I hate it because the designer framed it as a race bike, which I don't think the design supports. I think designers have a general preoccupation with making everything "sexy" and "fast". Perhaps rightly so, sexy and fast sell. At the same time, I feel that they should have the knowledge or at least do the research to see what is practical for a sexy/fast piece, especially if it's something to be used for competitive racing. My main qualms are the far fetched "flexible" frame idea and the ridiculously wide tires. The former is a little more sci-fi than I'd like to see in a concept and the latter is inappropriate from an unsprung weight perspective.

All that said, this design is very inspiring to me, but in an entirely different context. I've long kicked around the idea of a two or three wheeled urban vehicle that is more car than motorcycle; combining the small footprint of a bike with the shelter of a car. Most of my ideas end up with the ubiquitous glass dome cockpit. The two rail design above gives me some new ideas for a canopy to put the driver under. Also, the super wide tires could potentially drastically improve vertical stability. Neither of these two concepts completely solve all the problems, but they sure do open some doors.

And now for the rant.. Can we please be done with hubless wheels? I understand that it's interesting looking, and it is doable, but it's still not practical, and it's become so pedestrian in car/bike/motorcycle design.

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Tuesday, June 21, 2011

Weird bicycle brakes.

While googling for dimensions of cantilever brake bosses, I encountered this oddball, found on this page of strange brakes. It's ABS for bikes! When engaged the wheels contact the rim and the rotation turns a cam which moves the brake pads in and out, "pulsing" them as in the automotive equivalent.

I can't say that I see much need for this, however, the engage-able rollers could be a novel way of transferring energy to dynamos and the like.

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Friday, June 10, 2011

Originality..

I have a real weakness in my creative endeavors.. It's originality. It's not that I'm unoriginal, it's that I feel like I have to be entirely original. My mind tells me that an idea that's been done isn't worth touching. Realistically, I know this isn't true; almost anything can be improved upon. Regardless, I struggle with this.

Along these lines, I'm currently trying to decide what to do about my IBDC project. I spent a few weeks developing an idea, and have been slowly modeling it and working out details only to find that someone has already done something very similar.

So I've been working on a design for the International Bicycle Design Competition for the past few weeks. My idea targets 3rd world and developing countries by 1. allowing individuals/communities the ability to use this bike to pump/transport water and 2. charge cell phones, as they are becoming more important in lesser developed countries where many people don't have electricity in their homes.

So I work up this idea. It's a regular bike, with a rack on the back to hold a water tank. the rack can rotate down to form a stand (like a bike trainer) so the bike can be pedaled while stationary. The drive system for the pump and generator run off of a hub mounted disk, not dissimilar to a disk brake.

A couple of days ago, I'm googling around for info on pumps and bike parts, and I encounter this project:http://thecoolprojectsite.org/?p=845 (or here for more details on the build: http://www.facebook.com/l.php?u=http%3A ... df&h=fc315 ) Basically, it's the same rotating stand idea. instead of the pump/generator on a ring/pinion drive system, they are run as a traction system from the tire.

My working model:
My preliminary IBDC bike.. not done..


So now I'm left wondering if it's above board for me to continue with my project as planned, or scrap it and start over with 6 days before the submission deadline. I really don't yet understand the social / ethical landscape of design enough to know for sure. I've posted the question over at core77, so hopefully I'll hear back. In the mean time, I'm trying to come up with a new idea that I could knock out quickly.

All that said, definitely check out the link to http://www.mayapedal.org. Some really cool and useful projects made from junk. If I wasn't stuck here, I think it would be a ton of fun to work on this type of stuff for people who could really use it.

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Friday, May 27, 2011

Getting attached to drawing tools



Since I've been involved in Industrial Design, one thing has remained constant: I suck at sketching. Due to my non-standard approach to this area of study, I skipped a lot of classes that would have helped me out here and have been muddling along on my own. Throughout my classes, I've always felt like I've never really found my "voice" visually.

Drawing tools have helped a little in this area; their tactility inspiring me somewhat. I started with ball point pen as mandated by my sketching instructor. Completely hated it. I can't speak for other designers or students, but it seems like the worst sketching utensil to start with. It was very difficult to get levels of darkness.

I then moved to mechanical pencils with red lead. They seemed much more expressive to me and also scanned well.. Unfortunately, red line drawings looked almost universally crappy after markers. I switched to blue, which helped the situation, although they didn't scan well.



Then I found the Papermate Flair pen. It was the first writing instrument I really liked a lot. It's felt tip isn't extremely versatile, but it feels so smooth. I still use them for post-it sketches, and just about any text. The next and most recent discovery was accidental. I grabbed a pencil out of the pile at work to use for sketching up some UI wireframes. It was perfect. It was a Sanford American 2.5F. I searched high and low (and on the internet) for more of them. The only find was one 12 pack left at an Amazon store. I couldn't bring myself to pay $5 in shipping for some pencils, so I gave up. Dixon seems to be the cock of the walk around here, so I got a pack of Ticonderoga Black's and found them to be pretty lousy. They had grainy porous wood that flaked off and the thick paint just felt sticky.


At the same time, I started researching the Sanford American. Interestingly, they are owned by the parent company Newell-Rubbermaid. The lists of N-R subsidiaries is rather disgusting to me, as someone who fears big business and would also like to see pencils made by a pencil company and not a mega-conglomerate. Also interestingly, other subsidiaries included Papermate and Prismacolor. It looks like Prisma still has some pencils in the Sanford name, but I really don't want to pay Prisma prices for a cheap pencil. However, when I was at the drug store yesterday, I noticed a new pencil offering from Papermate along side their crappy Mirada pencils. They are called (not surprisingly) American Classics. I've not spent extended time with them, but at first glance, they are damn near the Sanford American. Cheap, thin paint, and a more solid (and probably cheaper than cedar) wood. Perfect!



I know how lame it sounds, but I really feel more creative when sketching with these things.

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Tuesday, May 17, 2011

Designing bicycles..

So I intend to work up a submission for the International Bicycle Design Competition over the summer. You would think that this might be an easy task given the amount of time I spend on a bike as well as the amount of time I spend keeping up on products and emerging technologies in cycling. Sadly, it is not. I've a bit of "designers-block". You see, it's not enough to simply make a cool looking, functional bicycle; you need to have a gimmick. My experience in Industrial Design remains somewhat limited, but in the year I've been involved in it, it seems like the gimmicks are the fuel that makes things happen in most cases. So-called "green-ness" is a hot topic, as is helping 3rd worlders. (regardless of their thoughts on the matter!)

So I need a gimmick. I initially was on the "3rd worlders" band wagon until I did some research on what they actually need. Turns out it's additional inner tubes and trustworthy mechanics. This is not to say that I haven't considered turning my design eye towards those matters, but I rather feel like I'm reinventing the wheel.. er solid innertube, as it were.

I've got some business/empowerment ideas kicking around, and they might even impress the contest judges, but I really doubt it'd do much for the end users.

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Tuesday, November 10, 2009

Thoughts about the physicality of communication devices

I saw a website article a few weeks ago displaying new conceptual models of iPods/iPhones. Most were wearable items like a ring or bracelet. After some time, I realized that these concepts were kind of sitting uncomfortably with me. I guess I just have a difficult time believing that the next generation communication technology interface will be something you wear. I'm prone to thinking that we are already at a pretty efficient interface ideal with the iPhone/Android/etc. At least until such devices are more bio-integrated and worn on the inside of our bodies. That is a subject for another time. For now lets focus on the current crop of smart phones.


The brief physical anthropology of communications devices:
I think it's definitely possible to see an evolution in electronic communication devices. Skipping the obvious face to face methods that have existed for thousands of years, I think the telegraph is a reasonable starting point for a communications technology as the term has come to be generally understood. The interface was stationary and passed information serially using only boolean data. Next came radio transmission, which in retrospect seems like more of an underlying support technology, allowing the telegraph to be mobile. Then the telephone, which began as a stationary unit for parallel audio transmission. Then we slid the radio technology under audio transmission and had what we now know as AM/FM radio, which at the time supported stationary transmitters, movable receivers. The receivers were too large and heavy to be moved regularly. Next the radio technology came to the telephone and we had wireless handsets which were very mobile, but had limited range. Soon the first cellular phones appeared, with gigantic battery packs and resigned largely to emergency use in a car, or for military communication. They slowly shrunk in size, and picked up more casual use and overlapped with the user base of landline phones. Computers also came on the scene, initially adopting a typewriter like interface for input and output. This hasn't changed much from the keyboard/display setup we are still using with computers today. And lest we forget the fax machine, which I feel was already obsolete shortly after it hit the scene, yet for whatever reasons still has quite a user base.
















So at this point, this is probably looking like the so-and-so begat so-and-so bit from the book of genesis in the bible. We're about caught up to current though. There already seem to be a few instances of convergence when a new technology or social use comes along. So here we are with a rapidly shrinking cell phone, and highly mobile laptop computers with wireless connectivity as well. These user bases overlap, and we start seeing the functionality of computers in phones (instant messaging, email, web browsing) and phone functionality in computers. (VOIP such as Skype, et al) it kind of makes sense to combine the two, and here we are with iPhones, Blackberries and Androids.

The actual interface:
Ok, so we understand a bit of the physical anthropology of the communications device, lets take a closer look at the interface. The profile we're looking at is an object that can be operated with one hand and stored in a pocket, like a cellular phone, with an approximation of a desktop/laptop computer's capabilities for high resolution display, data storage, input capability and processing power. Along the way we also convergent-ly picked up the functionality of digital cameras and music players. It's interesting to me that we seem to have taken more functionality from the computer and shoe-horned it into the small package of the cellular phone. I believe that this illustrates the strongest aspects of each device. It's also interesting that the camera and music capabilities are easy to tack on since the requisites for computer functionality provide an easy infrastructure to add these other functionalities.

Since the general form is more like a phone than a computer, it's easy to see that the interface of the phone functions will be similar to that of a standard, non-smart, cell phone. The physical form of the computer on the other hand, was large, and this size was mostly occupied by the I/O elements. A smaller screen, and likely lack of a physical keyboard show the need for a modified interface. It's very important to note that there is a trade off here. What we have wound up with interface wise is a stripped down version of what MS windows and MacOS have been all along - a list of clickable icons. In absence of a mouse, we are now using touch screens. A keyboard is emulated, but almost all incarnations of this idea pale in comparison to the efficiency of a standard computer keyboard.

What am I getting at:
After all that, I hope you can see my point. We have arrived at the modern smart phone handset through a kind of natural selection, adopting traits of communication devices we find beneficial and leaving others behind in favor of more favorable traits. The beginnings of a move away from a physical keyboard illustrate this idea - the small, portable size of smart phones might be more important than the typing efficiency of the old keyboard. As a result, we also see the social ramifications of this with truncated language (O I C. U R welcome. LOL.) use starting on mobile devices and spreading to more traditional forms of communication. Could we assume that the use of mobile devices for communication is more important than maintaining traditional language norms?

The future:
I personally cannot see any immediate jumps away from the current smart phone hand set. It seems like a very flexible platform that has not been fully tapped for functionality yet. I believe that a more functional voice control, such as the one in the iPhone Google app, and the Android maps feature, will be the next step with this platform, allowing information request and retrieval to take place over a headset with limited physical interaction with the hand set. This would be highly dependent on voice recognition technology, which on the iPhone and even on desktop computers seems to be a ways off. If and when the VR technology catches up, concepts like the iPhone ring or bracelet will make a lot more sense, but until then seem like they would just be a hassle to interact with.

For more realistic future implementations I hope to see gesture control and perhaps more accelerometer control. But who knows what we will see.


Photo credits:

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